You're a blob of slime. The goo underneath you is rising and it doesn't stop. The only way out is up.

Slime climbing away from the rising goo

You climb by jumping between platforms that get scribbled in and rubbed out on their own schedule, which has no interest in whether you happen to be standing on one. Everybody who plays gets the same climb on the same day, so when you drown at 47 metres you can open the leaderboard and find out exactly who didn't.

This is the free demo. The whole game, with all four slimes, downloads for Windows, Mac and Linux, and a shot at the jar, lives at momoose.itch.io/slimed. Play here first, it's the same climb.

Pick a slime, then work out its trick

All four of them jump the same. What's different is what happens when you hit jump a second time in mid-air. You can tell them apart by shape.

A wide round green blob
SLIME
Scratches a platform into thin air underneath itself.

A purple pear shape, pointed at the top
JUMPER
Just jumps again, and steers a lot better once it has.

A tall narrow blue nose cone
ROCKET
Lights up and keeps climbing for as long as you hold the button and the fuel holds out.

A gold four pointed spark
GRAPPLER
Throws a rope and swings off it, and you can chain swings together once you get the timing.

All four run off the same tank of ink, and it only refills while you're stood on something solid. Run dry halfway up and you're a falling blob like everyone else.

Mid-climb, platforms scribbled in above and below

Controls

A and D to move. SPACE to jump. SPACE again in the air for your slime's trick. Touch works fine if you're on a phone.

It takes a few goes

Your first run ends around 30 metres and you'll think you've seen it. Somewhere around the fifth it clicks, when you stop staring at the platforms and start watching how fast the goo is climbing behind you.

New climb every day. Yesterday's best gets put in the jar.

Splatted at 327 metres, new best

The Slimejar

Two jars sit either side of the menu with 250 slots between them. One slime goes in per day, forever, and it's whoever climbed highest that day so long as they got past 200 metres and were signed in at the time. Miss the bar and nobody gets in. Nobody gets in twice either.

When both jars are full,

something happens.

Not saying what.

The main menu with both slimejars filling up

Bring people

Share a code and up to four of you climb the same tower at once. The second anyone drowns it's over, and whoever is highest at that moment wins it. It works across the demo and the full game, so it doesn't matter which one your friends have.

Four slimes racing up the same climb

What's in the demo

All of this is free, there's no account and nothing to install. You get Slime and Jumper, the daily leaderboard and the races, and you keep them for as long as you like.

The full game adds

Rocket and Grappler, which climb nothing like the other two
The jar. Demo runs never go in, however high they went
Downloads for Windows, Mac and Linux, so it runs without a browser tab
The same daily climb, the same board and the same race rooms as everyone here

Get SLIMED at momoose.itch.io/slimed

Made an account in here? Sign in over there and your glints come with you.

Say hi

Put your height in the comments, I want to see the numbers. And leave a rating if you liked it. It sounds like a small thing but it's most of how anything this size gets found on here.

Development log

Comments

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(+1)

The game is quite simple but challenging. The controls reminds me of the classical Donkey Kong. Well done :)

Thanks for playing! That is a comparison I'll happily take :)